FD HUD - Escrow Version

FD HUD - Escrow Version FD HUD - Escrow Version FD HUD - Escrow Version FD HUD - Escrow Version FD HUD - Escrow Version
  • FD HUD - Escrow Version
  • FD HUD - Escrow Version
  • FD HUD - Escrow Version
  • FD HUD - Escrow Version
  • FD HUD - Escrow Version

€4.90

Add to Basket

Replace cluttered default HUDs with something built for roleplay.

FD HUD is a lightweight, modern status HUD designed around immersion: what you need when you need it, nothing that

breaks the scene. No spam notifications for hunger or stress — feedback goes through the UI and subtle native

screen effects instead.

What you get

• Health & armor, hunger/thirst, stress, oxygen (underwater only)

• Smart need visibility — icons stay hidden until relevant, with smooth reveal when you eat or drink

• Progressive hunger/thirst blur and stress camera shake (RP-first, not arcade)

• Vehicle HUD: speedometer, gear, fuel, RPM bar

• Turn signals & hazard lights (HUD + keybinds)

• City drive mode — smooth keyboard-friendly limiter (configurable km/h)

• Minimap layouts: always visible or on-foot only

• In-game settings menu (I) — sync level, HUD toggle, km/h ↔ mph, layout, scale, EN/IT language, controls

reference, reset to defaults

• Player preferences saved locally (KVP)

• Hide/Show API for inventories, menus, and other resources

• Multi-framework: Qbox, QBCore, ESX, standalone (auto-detect)

Escrow edition includes

• Encrypted client/server Lua (Asset Escrow)

• Fully editable config.lua and locales/ (EN + IT included)

• Open NUI (HTML/CSS/JS) for theme tweaks

• Documentation (README EN/IT)

Requirements: FiveM server with Lua 5.4 · Works as a drop-in HUD replacement (e.g. qbx_hud).

One purchase = one server license via Cfx.re entitlement.

Primarily tested on Qbox. QBCore and ESX are supported via standard events, state bags, and

esx_status, but were not live-tested on dedicated servers before release. Report any framework-specific issues

and we’ll address them in updates.

ITALIAN

Sostituisci HUD caotici con qualcosa pensato per il roleplay.

FD HUD è un HUD status leggero e moderno, costruito sull’immersione: mostri ciò che serve, quando serve, senza

rompere la scena. Niente notifiche spam per fame o stress — il feedback passa dall’interfaccia e da effetti

schermo nativi discreti.

Cosa include

• Vita & armatura, fame/sete, stress, ossigeno (solo sott’acqua)

• Bisogni intelligenti — icone nascoste finché non servono, reveal morbido quando mangi o bevi

• Blur progressivo fame/sete e shake camera per lo stress (RP-first, non arcade)

• HUD veicolo: tachimetro, marcia, carburante, barra RPM

• Frecce & quattro frecce (HUD + tasti)

• Guida cittadina — limitatore morbido da tastiera (km/h configurabile)

• Layout minimap: sempre visibile o solo a piedi

• Menu impostazioni in gioco (I) — sync, HUD on/off, km/h ↔ mph, layout, scala, lingua EN/IT, riferimento

controlli, ripristino default

• Preferenze player salvate in locale (KVP)

• API Hide/Show per inventari, menu e altre risorse

• Multi-framework: Qbox, QBCore, ESX, standalone (auto-detect)

Edizione Escrow

• Lua client/server criptato (Asset Escrow)

• config.lua e locales/ completamente editabili (EN + IT inclusi)

• NUI aperta (HTML/CSS/JS) per personalizzazioni visive

• Documentazione (README EN/IT)

Requisiti: server FiveM con Lua 5.4 · Drop-in replacement HUD (es. qbx_hud).

Un acquisto = una licenza server tramite entitlement Cfx.re.

Testato principalmente su Qbox. QBCore ed ESX sono supportati tramite eventi standard, state bag e

esx_status, ma non sono stati testati live su server dedicati prima del rilascio. Segnalate eventuali problemi

legati al framework e li correggeremo negli aggiornamenti.