Replace cluttered default HUDs with something built for roleplay.
FD HUD is a lightweight, modern status HUD designed around immersion: what you need when you need it, nothing that
breaks the scene. No spam notifications for hunger or stress — feedback goes through the UI and subtle native
screen effects instead.
What you get
• Health & armor, hunger/thirst, stress, oxygen (underwater only)
• Smart need visibility — icons stay hidden until relevant, with smooth reveal when you eat or drink
• Progressive hunger/thirst blur and stress camera shake (RP-first, not arcade)
• Vehicle HUD: speedometer, gear, fuel, RPM bar
• Turn signals & hazard lights (HUD + keybinds)
• City drive mode — smooth keyboard-friendly limiter (configurable km/h)
• Minimap layouts: always visible or on-foot only
• In-game settings menu (I) — sync level, HUD toggle, km/h ↔ mph, layout, scale, EN/IT language, controls
reference, reset to defaults
• Player preferences saved locally (KVP)
• Hide/Show API for inventories, menus, and other resources
• Multi-framework: Qbox, QBCore, ESX, standalone (auto-detect)
Escrow edition includes
• Encrypted client/server Lua (Asset Escrow)
• Fully editable config.lua and locales/ (EN + IT included)
• Open NUI (HTML/CSS/JS) for theme tweaks
• Documentation (README EN/IT)
Requirements: FiveM server with Lua 5.4 · Works as a drop-in HUD replacement (e.g. qbx_hud).
One purchase = one server license via Cfx.re entitlement.
Primarily tested on Qbox. QBCore and ESX are supported via standard events, state bags, and
esx_status, but were not live-tested on dedicated servers before release. Report any framework-specific issues
and we’ll address them in updates.
ITALIAN
Sostituisci HUD caotici con qualcosa pensato per il roleplay.
FD HUD è un HUD status leggero e moderno, costruito sull’immersione: mostri ciò che serve, quando serve, senza
rompere la scena. Niente notifiche spam per fame o stress — il feedback passa dall’interfaccia e da effetti
schermo nativi discreti.
Cosa include
• Vita & armatura, fame/sete, stress, ossigeno (solo sott’acqua)
• Bisogni intelligenti — icone nascoste finché non servono, reveal morbido quando mangi o bevi
• Blur progressivo fame/sete e shake camera per lo stress (RP-first, non arcade)
• HUD veicolo: tachimetro, marcia, carburante, barra RPM
• Frecce & quattro frecce (HUD + tasti)
• Guida cittadina — limitatore morbido da tastiera (km/h configurabile)
• Layout minimap: sempre visibile o solo a piedi
• Menu impostazioni in gioco (I) — sync, HUD on/off, km/h ↔ mph, layout, scala, lingua EN/IT, riferimento
controlli, ripristino default
• Preferenze player salvate in locale (KVP)
• API Hide/Show per inventari, menu e altre risorse
• Multi-framework: Qbox, QBCore, ESX, standalone (auto-detect)
Edizione Escrow
• Lua client/server criptato (Asset Escrow)
• config.lua e locales/ completamente editabili (EN + IT inclusi)
• NUI aperta (HTML/CSS/JS) per personalizzazioni visive
• Documentazione (README EN/IT)
Requisiti: server FiveM con Lua 5.4 · Drop-in replacement HUD (es. qbx_hud).
Un acquisto = una licenza server tramite entitlement Cfx.re.
Testato principalmente su Qbox. QBCore ed ESX sono supportati tramite eventi standard, state bag e
esx_status, ma non sono stati testati live su server dedicati prima del rilascio. Segnalate eventuali problemi
legati al framework e li correggeremo negli aggiornamenti.